Event Data Exports

Configure hourly JSONL data exports of event data to AWS S3 or Google Cloud Storage

Neon provides a number of user behavior insights directly in the Console. You can also set up exports of additional analytics events for more detailed tracking. You can configure these exports via the Console.

We deliver hourly analytics events directly to your AWS S3 or Google Cloud Storage bucket in JSONL GZ format. Events are separated by environment (e.g. Sandbox, Production, Staging), ensuring accurate tracking and analysis (sample file).

This document serves as a comprehensive guide to the analytics events and their associated attributes used within our application. These events play a vital role in tracking user interactions, behaviors, and other essential metrics, enabling you to enhance the user experience and make informed, data-driven decisions.

Configuration

AWS S3

  1. Set the following bucket policy on your S3 bucket.
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Be sure to replace BUCKET_NAME in the policy below with your actual bucket name.

{
    "Version": "2012-10-17",
    "Statement": [
        {
            "Effect": "Allow",
            "Principal": {
                "AWS": "arn:aws:iam::171666793654:role/NeonS3Access"
            },
            "Action": [
                "s3:AbortMultipartUpload",
                "s3:DeleteObject",
                "s3:GetObject",
                "s3:ListBucket",
                "s3:GetBucketLocation",
                "s3:PutObject"
            ],
            "Resource": [
                "arn:aws:s3:::BUCKET_NAME",
                "arn:aws:s3:::BUCKET_NAME/*"
            ]
        }
    ]
}
  1. Open Neon Console, and Navigate to Developer Settongs ->Analytics Exports

  2. Click “Add S3 Destination” and enter the Bucket Name, Region, and Path Prefix. The Path Prefix defines the folder where analytics exports will be stored. We recommend using a unique prefix per title to keep analytics data organized across multiple titles.

Google Cloud Storage

  1. Create a new service account to give Neon access to upload to your Bucket.

  2. Create a JSON key for the service account. The key will need to be exported as JSON and securely uploaded to Neon. The key is stored encrypted at rest and will only be accessed for analytics exports.

  3. Configure the bucket to grant the Storage Object Admin role to the new service account.

  4. Configure the export with Neon. You'll need to provide the following.

    1. JSON account key from step 2
    2. Bucket name
    3. Prefix (optional)
  5. Open the Neon Console and navigate to Developer Settings -> Analytics Exports. Click “Add GCS Destination”, then enter the information obtained in Step 4.

Exported Files

A single gzipped JSON Lines file will be exported hourly to your bucket.

The file will be written to the following path: ${prefix}/${environment_id}/YYYY/MM/DDTHH-neon-analytics.json.gz.

  • prefix: your optional prefix
  • environment_id: Neon provided identifier for game + environment (e.g. Game 1 Production)
  • YYYY/MM/DDTHH: date and hour (in UTC)

Event Details

Analytics events are systematically logged across our application to capture diverse player actions and behaviors. Each event provides invaluable insights into how players engage with your Neon Shop and navigate through the purchasing process. Each event object in the file will include the following top-level keys.

Event Data

  • event_time: Timestamp indicating when the event occurred.
  • event_type: Type of event triggered, providing context for the player action or behavior.
  • event_properties: Various event-specific attributes. The possible values are specified below.
  • log_version_id: Internal version identifier used to track changes in event logging schema.

Player/Session Data

Events include device and session information when available. However, this data may be unavailable or contain special server values when:

  • Users are blocking tracking
  • Events are server-initiated (e.g., checkout created via POST /checkout endpoint)

Device & Session Properties

  • device_id: Device identifier. Returns 00000000-c57a-4f9b-afe8-3fe404dc84f5 when real device info is unavailable.
  • session_id: Unique session identifier (integer). Returns -1 when no session is available.

Browser Information: (Parsed from user agent, null when unavailable)

  • os_name: Operating system name (e.g., "Apple iPhone")
  • browser_family: Browser type (e.g., "Safari")
  • browser_major_version: Browser major version (e.g., "16.3")

Geographic Data: (Inferred from IP address, null when unavailable)

  • geo_city: City (e.g., "Ottawa")
  • geo_region: State/province/region (e.g., "Kansas")
  • geo_country: Country (e.g., "United States")

Network Information:

  • ip: Public IP address. Returns null when unavailable.
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Frontend events can be potentially blocked by Ad-blockers

Event Type and Property Definition

Checkout Events

All checkout events will have the following properties: environment_id, checkout_id, player_id, and player_country. They will also have the following nullable fields: storefront_id, metadata, external_reference_id.

Any extra properties in addition to the standard set will be listed below.

Event TypesEvent DescriptionSourceExtra Properties
Checkout CreatedTriggered when a checkout is created.Backendoffer_skus
Payment Method SelectedTriggered when a payment method is selected.Frontendpayment_method
Place Order Button ClickedTriggered when the player clicks on the "Place Order" button in checkout.Frontend
Checkout Completion AttemptedTriggered by the backend when a player attempts to complete a checkout.Backend
Checkout CompletedTriggered when a checkout has been successfully completed.Backendoffer_skus purchase_id marketing_email_consent(optional)
Checkout Payment FailedTriggered when a payment failure occurs during checkout.Backendpayment_method(optional)
Checkout Back ClickedTriggered when the player clicks on the back icon on the checkout page. This is not triggered when the player clicks the back button in their browser. The Neon back button only appears when there is a store URL to redirect the player back to.Frontend
Purchase Completed Modal DisplayedTriggered when the player sees the purchase complete modal with order information.Frontendpurchase_id
Continue Shopping Button ClickedTriggered when the player clicks on "continue shopping" in the purchase complete modal to close the modal and redirect to the Neon Shop.Frontendpurchase_id
Continue Game Button ClickedTriggered when the player clicks on "Go to the Game " in the purchase complete modal to close the modal and redirect to the game. Only applicable to mobile phones.Frontendpurchase_id
Refund ProcessedTriggered when a refund is processed for a player.Backendpurchase_id refund_id
Saved Payment Method AddedTriggered when a new payment method is successfully added.Backendpayment_method is_first_payment_method total_saved_cards total_saved_payment_methods is_default
Card Payment Method DeletedTriggered when the player deletes their card as saved a payment method.Backendpayment_method total_saved_cards total_saved_payment_methods
Save Payment Method ToggledTriggered when the player checks or unchecks the "Save payment method" checkbox toggle during checkout.Frontendis_saved_checkbox
Saved Payment Methods DisplayedTriggers when the player gets displayed their cards in the checkout.Frontend
Promo Code AppliedTriggers when a player applies a promo code to their checkout purchase.Backendpromo_code promo_code_id
Promo Code RemovedTriggers when a player removes a promo code from their checkout purchase.Backendpromo_code promo_code_id
Promo Code FailedTriggers if an error is encountered while trying to apply a promo code.Backendpromo_code promo_code_id(optional)
Payment FailedTriggers when there is any kind of failure in fulfilling a payment. (i.e Checkout and Subscriptions payments).Backendpayment_method error_type
Payment Method Validation PassedTriggers when client-side input validation passes in the payment form.Frontendis_saved_payment_method payment_method
Payment Method Validation FailedTriggers when client-side input validation fails in the payment form.Frontendinvalid_fields payment_method
External Payment RedirectedTriggers when the player is redirected from checkout to an external payment method.Frontendpayment_method(optional)
External Payment ReturnedTriggers when the player returns to the checkout success page from an external payment method.Frontendpayment_method(optional)
Payment Error Modal ClosedTriggers when a player closes the payment error modal.Frontenderror_type action_type

Neon Shop Events

All Neon Shops events will have the following properties: environment_id, storefront_id, player_country. They will also have the following nullable fields: player_id, metadata.

Any extra properties in addition to the standard set will be listed below.

Event TypesEvent DescriptionSourceExtra Properties
Storefront OpenedTriggered when the Neon Shop is opened.Frontend
Storefront Property Sign In ClickedTriggered when a player initiates a sign-in from the main menu on the web store.Frontend
Product Price Sign In ClickedTriggered when a player initiates a sign-in from an item on the web store.Frontend
Auth Code CreatedTriggered on the backend when an auth code is created. This happens when the player begins the auth flow that uses the auth API.Backend
Lock Button ClickedTriggered when the player clicks on a locked item in the web store.Frontendoffer_sku
Product ClickedTriggered when the player clicks on a product to open product detail modal. If the Neon Shop is setup to send the player to the checkout when a product is clicked, this event is not triggered.Frontendoffer_sku
Storefront ClosedTriggered when the store is closed or the player redirects to another page.Frontend

Property Definition

  • storefront_id: Unique identifier of the Neon Shop, if one exists (e.g. Knight Fighter Sandbox Storefront → d53dcb72-b171-480e-a376-98922851fba4).
  • environment_id: Unique identifier for your environment (e.g. Knight Fighter Sandbox → 91b56100-271f-4447-8a5e-2ad37259869d).
  • player_id: Identifier of a player. This maps to the accountId field in our APIs.
  • offer_sku: Unique SKU value associated with a particular offer within the Neon Shop.
  • offer_skus: SKUs for offers associated with this event.
  • metadata: Additional contextual data sent with Auth or Checkout APIs.
  • checkout_id: Unique identifier assigned to each checkout process initiated by a player.
  • purchase_id: Purchase identifier uniquely identifies each purchase transaction within our system.
  • refund_id: Unique identifier for a processed refund transaction within our system.
  • player_country: Player country in ISO 3166-1 alpha-2 (i.e., "US").
  • marketing_email_consent: A boolean value that shows if a player agreed to get a marketing consent.
  • payment_method: A string indicating the type of payment method used. Example values: "apple_pay", "google_pay", "paypal", "credit_or_debit_card", "toss_pay", "pix", "free", "line_pay", "sepa", "paysafecard", "grabpay", "modo", "naver_pay", "kakao_pay", "naver_or_kakao_pay", "unknown", "ovo", "oxxo", "boleto", "dana", "cash_app_pay", "klarna", "paypay", "upi", "wechat_pay", "alipay", "ideal", "bancontact", "przelewy24", "eps", "palm_pay", "opay", "providus_bank", "samsung_pay", "pix_dlocal", "blik", "neon_pay". New values may be added in the future.
  • is_first_payment_method: A boolean indicating whether this is the first payment method saved for the player.
  • total_saved_cards: A number representing the total count of saved cards for the player.
  • total_saved_payment_methods: A number representing the total count of saved payment methods for the player.
  • is_default: A boolean indicating whether this payment method is set as the default.
  • is_saved_checkbox: A boolean value indicating if a player toggled the "save payment method" checkbox while on checkout.
  • promo_code: A string representing the human-readable promotional code applied by the player (e.g., "20OFF", "WELCOME10").
  • promo_code_id: A unique identifier assigned to each promotion or discount campaign in our system, used to reference the specific promo internally.
  • error_type: A string indicating the type of error encountered while processing a payment. Example values: "insufficient_funds", "limit_exceeded", "fraudulent", "high_risk", "lost_or_stolen", "incorrect_cvc", "unauthorized", "invalid_cvc", "incorrect_number", "incorrect_zip", "invalid_exp_year", "invalid_number", "invalid_iban", "expired_card", "unexpected_country", "invalid", "invalid_exp_month", "declined", "failed", "unknown". New values may be added in the future
  • is_saved_payment_method: A boolean value that indicates if a payment is being done by a saved payment method.
  • invalid_fields: An array with any fields that have not passed validation tests. Example values: billingAddress, phoneNumber, emailAddress, name
  • action_type: A string indicating if the player closed a modal via the "try again" or "close" button. Example values: "try_again" (player clicks "Try Again" button), "close" (player closes the modal).
  • external_reference_id: Additional contextual string sent with checkout APIs or backend events.

if you require additional information or analytics reports, please don't hesitate to contact [email protected]